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May 28 '12

Tags: Ghost Recon Future Soldier Gameplay first look trailer walkthrough review playthrough xbox 360 PS3 playstation PlayStation 3 nintendo wii...

May 25 '12

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May 23 '12

Tom Clancy’s Ghost Recon: Future Soldier gameplay byhttp://www.watchgameplay.com

Video game published by Ubisoft and due for release in May 2012. Excluding expansions, it is the fourth installment in the Ghost Recon series, and was announced to be in development by Ubisoft on January 22, 2009. The game will be a futuristic take on the Ghost Recon series. Ghost Recon: Future Soldier takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the “optical camouflage”, a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough.
Unlike previous Ghost Recon games, the player will not micromanage their squad. Instead, the player can mark targets. During firefights, the player can mark one high priority target, on which squad-members should focus fire. Outside of firefights, up to four targets can be marked for a synchronized shot. The Ghosts will automatically choose a target and move into position to take this target out. When the player gives the command or when the player shoots their own target, all other Ghosts will simultaneously shoot their targets. Players will also be able to control drones. Some drones have already been confirmed, such as the Drone Crawler (a small remote controlled quadrotor which can land and drive around) and the War Hound (a heavy walking robot, similar to BigDog, which can be used as portable cover). During E3 2011 Ubisoft debuted Gunsmith, which allows the player to customize and try out their weapons. Parts that can be customized include optics, paint, triggers, magazines, under barrel and side barrel attachments, gas systems, barrels, muzzles, and stocks. Gunsmith will be available for both single player and multiplayer. In the campaign, players will unlock complete weapons (that include all parts) by completing missions and challenges. In multiplayer, players will unlock weapons and earn credits as they level their character. The credits can then be spent on weapon parts. On the Xbox 360, players can use Kinect to customize their weapons through hand gestures and voice commands.

Tags: Ghost Recon Future Soldier Ghost Recon Future Soldier Kozak Ghost Lead Pepper 30k Gameplay first look trailer walkthrough review playthro...

May 19 '12

Tags: Gameplay first look trailer walkthrough review playthrough xbox 360 PS3 playstation PlayStation 3 nintendo wii pc hd high definition qual...

May 16 '12

Tags: gameplay first look trailer walkthrough review playthrough xbox 360 PS3 playstation PlayStation 3 nintendo wii pc hd high definition qual... Max Payne 3

May 12 '12

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May 10 '12

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May 1 '12

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Apr 1 '12

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Mar 31 '12

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Mar 31 '12

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Mar 29 '12

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Mar 27 '12

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Mar 26 '12

Raiden.

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Mar 25 '12

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