Köpeğim Alice’in Yükseklik Korkusu.. Beyaz Noktalı Dalmaçyalı.. :)
Sniper: Ghost Warrior 2 is the only multi-platform, first-person, modern shooter exclusively designed around the sniper experience. It takes the bulls-eye precision of its predecessor to new and exciting heights, offering more diverse sniper challenges; a rebuilt AI system and the thrilling “one shot, one kill” precision that made the original a huge hit, selling 3 million copies worldwide. Taking advantage of the advanced capabilities of the CryENGINE3, Sniper: Ghost Warrior 2 also delivers striking graphic environments.
The Artificial Intelligence (AI) system was completely re-tooled and designed from scratch. Here’s what’s in store for you:
• Tactical Intelligence. Enemy combatants are now tactically aware and much more unpredictable as they respond differently depending on the situation. So if you ever are discovered, expect everything from flanking movements to frontal assaults as the enemy tries to engage you in close quarters where your rifle is less effective.
• Enemy Behavior. In-game enemies vary their level of aggressiveness depending on the size of their unit. Pairs of sentries are more cautious then a platoon-size unit whose aggressiveness is much greater. Word to the wise: recon the area carefully before engaging.
• Cover & Concealment Enemies now seek the nearest cover as they fire and maneuver against your position.
Sniper: Ghost Warrior 2 only features sniper missions, and we have included every variable and technique needed to be a successful sniper. It is the closest you can get to the real thing without joining the armed forces. The new comprehensive system of sniping mechanics reflects all the critical factors that go into being a successful hunter of gunmen (HOG).
• Real-World Ballistics: many factors impact the effectiveness of the sniper, and Sniper: Ghost Warrior 2 has included every single one, from wind direction to bullet-drop.
• Human Factors: as in real-life, it is critical for players to control their breathing; slow their heart rate and assume the proper skeletal position to successfully put lead on target.
• Spotter: the spotter is the Sniper’s most critical companion on the battlefield and a high level of coordination is key for completing the missions. In addition to the spotter calling out specific threats and suggested shot sequences, new joint missions require synchronized, simultaneous shots between the sniper and the spotter.
To diversify gameplay and make it accessible to the widest group of gamers, CI Games is introducing three difficulty levels that totally change the nature of the game.
• Casual: introduce yourself to sniping in a more controlled way as you learn how the game works while still having fun. The enemies will give you more time to react in certain combat situations. You will also receive an array of tactical and mechanical hints. A red-dot on your target will help you indicate the point of bullet impact, while stealth and teamwork with your spotter will benefit your experience.
• Medium: this level gives you well-balanced gameplay that delivers a more intense sniper experience. Enemies will react quicker and more aggressively, so careful planning will be required. All of the in-game hints and features from Casual mode will still be at your disposal. Stealth and teamwork with your spotter are paramount.
• Expert: this mode is designed for battle-hardened snipers. You will receive a minimum number of hints while on your mission. Enemy AI will test your resolve, tactics and reflexes at every step. You must assess wind and distance on every shot, and control both your breathing and heart-rate. This is where every single shot counts and where one mistake could cost you the mission.
Expanded List of Sniper Rifles: Sniper: Ghost Warrior 2 features the world’s most advanced sniper rifles, each of them meticulously recreated so that they accurately simulate the modern weaponry found on today’s battlefield.
Bullet Penetration: backed by the high-octane stopping power of the modern sniper round which can penetrate a variety of materials, you can now eliminate enemy combatants as they hide behind cover. Taking out multiple targets with a single round is possible and wait until you see it on the game’s Bullet Cam.
New Areas of Operation: in addition to the deadly jungles, we are introducing new urban and mountainous regions, which require new stalking and ambushing techniques.
New Gear: own the night with the introduction of thermal and night vision optics, plus a pair of powerful binoculars critical for locating the enemy before he spots you.
Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburn: Metaru Gia Raijingu: Ribenjensu?) is an action video game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3 and Xbox 360 consoles. Although a Japanese release for the Xbox 360 platform was planned, that version was cancelled. It is the ninth main game in the Metal Gear series, with a plot set four years after the events of Metal Gear Solid 4: Guns of the Patriots. The story focuses on the cyborg ninja, Raiden, in a fight against a private military company known as Desperado Enterprises.
The gameplay focuses on fighting enemies using a sword and multiple subweapons to perform combos and counter attacks. The game introduces the Blade Mode feature which allows the player to dismember cyborgs in slow motion and steal parts stored in their bodies. The series’ stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so the franchise director Hideo Kojima cancelled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in gameplay and storyline. Kojima Productions retained responsibility for the game’s overall plot and Raiden’s design.
Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to Platinum Games’ involvement. The game was praised for it sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game’s focus on action and its intensive boss fights. However, reviewers have criticized the game for its camera and story mode’s length.
BioShock Infinite is a first-person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards’ Best of Show. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end.”
Discover Columbia
The city of Columbia was built by the US Government in the late 1800s to serve as a floating world’s fair. The city was sent to travel from continent to continent and show the rest of the world the success of the American experiment. Unknown to most, Columbia was also a “death star,” secretly packed with weaponry. Political strife caused Columbia to secede from America and the city disappeared. No one knows how to get to Columbia.
Explore the Sky-Lines
The Sky-Lines were initially built as a means for shipping and moving cargo in Columbia, but the city’s youth quickly found a way to use them as a death-defying means of movement. As the struggle between factions in Columbia intensified, they become not only a method of transportation but also a facilitator of combat. In the second BioShock Infinite gameplay demo, you saw Booker maneuver through a system of interweaving Sky-Lines to outwit and outmaneuver his foes.
KRATOS: Once the leader of the mighty Spartan army, Kratos has wrenched his fate free from the gods who used him as their servant, swearing to see their reign ended. Known for a brutal approach to combat, he will let nothing stand between him and his quest to find and destroy whoever has gathered the combatants in Battle Royale.
SWEET TOOTH: Marcus Kane had it all - big house, beautiful family, great job serving ice cream to the neighborhood kids. Then something went wrong. Very wrong. When he donned the mask and became Sweet Tooth, there was no going back. Now he carves a path of destruction and desolation, whether in his legendary ice cream truck or on foot. Violence is what he craves, wherever it can be found, and whomever it can be inflicted upon.
BIG DADDY: Genetically programmed to search for the ADAM essential to the social fabric of their undersea city, Little Sisters roam through the portals and tunnels of Rapture. Because the substance they extract from the recently fallen is so precious, the girls are accompanied at all times by their fearsome, diving suit-clad protectors, the Big Daddies. Armed with a deadly drill, possessed of incredible strength, and capable of quick bursts of speed, the Big Daddies guard their charges jealously, making all who attempt to harm a Little Sister wish they hadn’t.
NATHAN DRAKE: A fortune seeker who claims to be a descendant of Sir Francis Drake, Nathan’s adventures have taken him from the jungles of Borneo to the snowy peaks of Nepal in search of the hidden treasures of the ancient world. A resourceful combatant, Drake has proved adept both in the use of weapons and in hand-to-hand combat, skills which have aided him immeasurably in overcoming those who would prevent him reaching his prize.
DANTE: Inhabiting both the mortal and demon worlds, Dante harnesses extraordinary powers granted by his demonic heritage to battle supernatural forces which threaten mankind. As stylish as he is dangerous, Dante uses a plethora of weapons, including his twin handguns, “Ebony and Ivory,” as well as his sword, “Rebellion,” to dispatch his foes.
RAIDEN: Trained for combat at an early age, Raiden is a former member of the FOXHOUND special forces. He has been outfitted with a cybernetic exoskeleton and prosthetic limbs to increase his prowess in battle. Though trained to be effective with all types of weaponry, Raiden is particularly adept at wielding swords which resonate at high frequencies, cutting through enemies with surgical precision.
COLE MACGRATH: He went from being a simple bike messenger to the saviour of Empire City. Given powers from an exploding Ray Sphere, Cole has the ability to store, control, and unleash electricity in a variety of powerful ways. The electricity running through his body gives Cole enhanced strength, agility, durability and reflexes as well as a fast healing factor. On the path of good, Cole is a selfless hero who uses his powers to battle evil and injustice throughout the city.
RATCHET & CLANK: Armed with a seemingly endless arsenal of spectacularly bizarre and outlandish weapons and gadgets, this mechanic and his robotic companion have found themselves saving the universe from a myriad of threats, across both space and time. Their friendship forged over years of adventuring, they have learned to work extremely efficiently together, overwhelming opponents via both cunning and skill.
Buckle up, soldier! Welcome to Aliens: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favorite developers of Borderlands and Brothers In Arms, this first-person shooter is steeped in the eerie, claustrophobic and terrifying atmosphere that made the Aliens films successful worldwide. You and your friends will become the most badass military outfit in the galaxy — the US Colonial Marines. It’s down to you to not just survive but wipe out the Xeno infestation.
Aliens: Colonial Marines is a first-person shooter video game developed by Gearbox Software and published by Sega. The game was released for the PlayStation 3 and Xbox 360 video game consoles and for Microsoft Windows on February 12, 2013. The game is also set to be released on the Wii U in 2013. It is the third Aliens title that Sega has produced: the first was Aliens vs. Predator in 2010, and the second was Aliens Infestation in 2011. The game is set in the Alien universe and takes place after the events of the third film in the franchise, Alien 3.
Take total control in Crysis 3 and experience a new level of freedom in the premiere sandbox shooter of 2013.
Players assume the role of Prophet as he returns to New York City; a vision of a catastrophic future driving him forward in his battle with both human and alien forces. Bound by his determination to avert disaster, Prophet discovers the corrupt Cell Corporation have encased the once-great metropolis in a vast Nanodome. Raging rivers, dense swamplands and overgrown trees now define the city’s landscape and form distinct environments known as the Seven Wonders. With each area posing unique new challenges, players can expect ever-evolving gameplay that encourages a tailored strategic approach.
The freedom to customize the game’s weapons and upgrade Prophet’s enhanced Nanosuit means everyone can find their own individual way to tackle the dangers of New York City in 2047. Fight for the future in Crysis 3 as you assess, adapt, attack and lead Prophet on the ultimate do-or-die mission!
Tomb Raider 2013 Gameplay by http://www.watchgameplay.com
When a sudden storm destroys her research vessel, a young and inexperienced Lara Croft finds herself stranded on a mysterious and remote island hidden off the shores of Japan. Despite several signs of various inhabitants the island is oddly deserted, and an uneasy feeling settles in as strange sounds emerge from the shadows.
With only her determination, inner strength, and resourcefulness to help her, Lara must overcome the challenges of a harsh and unforgiving journey that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs from the island’s past.
As she struggles to prevail through brutal combat encounters and treacherous exploration, Lara will be pushed to her limits and forced to adapt to her situation in order to survive and escape from the lethal predators that stalk her every move.
• Hunt or Be Hunted: Evade, outsmart, trick and kill the mysterious enemies that hunt you as prey.
• Survival Action: Brutally attack and defend yourself as you fight to survive through visceral one-on-one melee combat.
• Strategic Weapons: Gain an advantage in combat by finding an array of different melee and ranged weapons including a variety of guns, and the hunter’s ultimate weapon, the bow.
• Creative Survival: React and adapt to the island by using only that which you can salvage from the environment like climbing axes, rope, and machetes that can be used to unlock new traversal and combat game play options.
• Free Movement: Scramble up a vertical cliff wall, sprint and leap across a huge chasm, steer mid-air to land a misdirected jump: There is no one right way to traverse, survive, and explore the harsh environment of the island.
• One Cohesive World: The diverse multi-region island is an open playground alive with creatures, weather, and natural events.
• Origin Story: The new Tomb Raider concept reboots the franchise by exploring Lara Croft’s transformation into a hardened adventurer as you unravel the story behind the island’s mysterious past.
“ENJOY WATCHING…” WGP
TAKE DOWN THE TERROR
Isaac Clarke returns, joined by merciless soldier John Carver, to chase a risky plan that promises to finally stop the Necromorphs. Together Clarke and Carver must explore the frozen planet of Tau Volantis and track down the secret they hope will end the Necromorph plague forever, all while overcoming avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.
UNCOVER THE SECRETS OF TAU VOLANTIS
Set out on a thrilling expedition across space. Isaac will face his biggest challenges yet as he pushes himself to the limit in order to find the true source of the Necromorph plague. Race across the universe, overcome the ice planet’s terrors, and take down some of the biggest enemies in Dead Space as you discover the secret of the Necromorph terror.
Create your weapon piece by piece..
With thousands of possible combinations you can create the perfect weapon to take down the Necromorph plague. Using a multitude of parts, build the ultimate tool and the very best will be featured in Dead Space 3. Craft and share as many different weapon variations as you want.
WEAPONS BENCH
With a new and upgraded weapons building system, Isaac will be able utilize his collected resources to develop custom weapons. Every resource collected can be used to build personalized tools of battle. Whether it’s a plasma cutter with a force gun strapped underneath, or javelin gun with an attached flamethrower, there are nearly unlimited choices in how you take down enemies.
BRINGING IT ALL TOGETHER
The Weapons Bench allows you to create your weapon piece by piece. Build around a particular frame, or set your favorite engine as the focal point and add on to it until you have developed your ideal blend of power and efficiency. When it all comes together, will you survive?
A shadow grows over Middle-earth as the greatest armies of the Third Age prepare for the coming battle. Take up arms in the clash over Middle-earth with the most powerful heroes from the greatest fantasy epic of all time. Form memorable and unlikely alliances with and against friends as the wildly popular Multiplayer Online Battle Arena genre comes to Xbox Live Arcade and PlayStation Network. Enter the fray in epic 5 versus 5 engagements with live players or AI combatants Fight as over 20 iconic guardians from Middle-earth — each with different strengths and abilities to develop and master Purchase items and buffs between matches using in-game currency earned through combat Track victories and defeats at any time through stat and leaderboard systems Coordinate with allies using in-game voice communication for a uniquely social Multiplayer Online Battle Arena experience Engage in the continuing conflict over Middle-earth with new guardians to be revealed post launch, with several released in conjunction with The Hobbit: An Unexpected Journey motion picture to deliver gamers a deeper connection to Peter Jackson’s epic film.
Devil May Cry (Japanese: デビル メイ クライ?) is a series of five hack and slash beat ‘em up video games with a modern dark fantasy and gothic setting. The series was developed by Capcom and created by Hideki Kamiya. Originally intended to be a sequel in Capcom’s Resident Evil series, Devil May Cry was such a radical departure from the series’ style that it was developed into a new property entirely. The series centers on the main character Dante’s goal of avenging his mother’s murder by exterminating demons. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the amount of items collected and used are taken under consideration when grading the player’s performance. The Devil May Cry series has sold over ten million copies world wide, with each release becoming a Platinum title. Devil May Cry has been cited as the beginning of a sub-genre of action games called “Extreme Combat”, which concentrate on powerful heroes fighting hordes of foes with a focus on stylized action. The game has also been described as being the first game that “successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games”.
DmC: Devil May Cry is a hack and slash beat ‘em up video game developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows. Announced in late 2010 during the Tokyo Game Show, the game is set in an alternative reality in the Devil May Cry series. It focuses on the player character Dante, a young man with supernatural powers who finds himself under attack by a seemingly sentient town known as Limbo City populated by demons.
The reimagination of the Devil May Cry series was requested by Capcom resulting in the game being made from a Western perspective rather in contrast to previous games. Capcom also assisted Ninja Theory in the making of the gameplay in order to be reminiscent to previous games. Initial reaction to the title was widely negative as a result of Dante’s redesign; nevertheless, DmC received positive reviews by gaming websites who praised the gameplay and the storyline.
Far Cry 3 Gameplay
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Black Ops 2 Multiplayer Gameplay
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Medal of Honor WARFIGHTER Multiplayer
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Need For Speed Most Wanted
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